They will even adress that in the most upcoming patch some, but to me it shouldn't be the main focus. "This is not what I'm making games for."Īs such I'm not overly bothered by repeat art assets talked about here as well that (mainly) repeat that much in the procedurally generated optional areas / quests - there's optional (random) towns and stuff being spawned on the world map with every new game you start. "There was no way I wanted to come back to triple-A, making another thing where you focus 90 percent of your efforts on having the feet not sliding on the floor," said Colantonio. "And then there's a cinematic that tells them a bit of story and they feel good about it, and then it keeps going and they kill a few more monsters, and then it stops again with another cinematic. "I think a lot of people are fine with-happy, actually, maybe they feel safer-playing in games that are more channeled, that are more in a canyon, a very controlled experience, very prescribed," he said. But I'm very much in sync with what this studio is trying to achieve, why it was formed, and want to support that. If there's gonna be decent story DLC, I'll likely buy that too. That's what I like about it in general terms, on top of the world building, the art and sound design. The patch notes so far keep on coming though, and there's already a roadmap for free post-release content as well (some of which already released / patched into the game).īroadly speaking, Weird West is like a unique mix of Raf Colantonio's previous efforts (such as Arx Fatalis, Dishonored and Prey), twin-stick shooter action and even a bit of traditioinal CRPG elements, such as the Fallout1/2ish overland map, day/night cycles proper and travel / random encounter system. There's also camera, AI and balancing stuff to be fine-tuned as well. There's stuff that's very much a missed opportunity, like not making the characters more distinct (without spoilers - if one of them is a pretty much a disfigured guy - why isn't that being felt everywhere?). I'd personally definitely buy it again, and I'm now roughly 30 hours in (playing the third character's quest of five). It's not universal claim though, so read into that what you like to. The game overall has far more positive than negative reviews, both press as well as user ratings. Every town aside from Grackle feels the same, every temple area or Oneirist dwelling, I shouldn't have to feel somewhat surprised that there's a mine layout that only gets reused once or twice. From now on, it's gotta be game pass or nothing.Īlso, if you watch the intro, I think maybe only a fifth of what's shown in it actually translates to what you'll find in the game.ĮDIT: I forgot to mention, but almost all the areas in game are copy/pastes. Games as a service hasĬompletely ruined my trust in the industry. This feels like yet another half-baked game plopped onto the market with no fanfare so they can update it over the next two years to the point where it actually has content aside from the main story to be satisfyingly worth the price. There will not be anything of worth in the bank's vault, either. You can rob banks but you have to do it in such a specifically horrifyingly stupid way if you don't wanna get caught. The third and fifth characters are the only ones whose abilities I found any use in aside from the second's charging tackle. Your choices probably aren't gonna amount to ♥♥♥♥ until the very final chapter where I'm sure the only choices that are taken into account are the final choices you made for each character. There are a very scare amount of guns, you only get two guns per type of gun. The main story doesn't really exist until the ass-end of the fourth character's journey. I'm only finishing it because I'm way too in deep to return it now and I paid full price so I might as well.
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